Virtual Reality for Architectural or Territorial Representations: Usability Perceptions

Authors

  • Atta Idrawani Zaini Department of Architecture, Faculty of Built Environment, Universiti Teknologi Malaysia.
  • Mohamed Rashid Embi Department of Architecture, Faculty of Built Environment, Universiti Teknologi Malaysia

DOI:

https://doi.org/10.11113/ijbes.v4.n2.185

Abstract

Virtual reality (VR) is widely being researched within various aspects of real-world applications. As architecture and urban design are very much adhered to evaluating and designing space, physical representations are deemed as incompetent to deliver a full-scale depiction of a space. Similarly, digital models are very much also limited in that sense. VR can deliver a full-scale virtual environment (VE), tricking users to be immersed in the replicated environment. This is an advantage for the aforementioned design disciplines, as more relatable and realistic depiction of a space can be modelled. The notion of its usability has become important to be understood from the perspective of architecture and urban design. This paper measured the respondents’ perceptions of VR’s usability through measuring its quality of use based on several criteria. The criteria established were the ease of use, usefulness, and satisfaction. Different levels of architectural details were decided as a form of control. A total of N=96 randomly selected respondents from various backgrounds participated in the survey as they were divided into four different group of treatments. Each group experienced a different VE with different level of architectural details. The first section of analysis is a one-sample analysis and the second is a group difference analysis. From the first analysis, it was found that the respondents perceived VR as a usable tool for architectural or territorial representation. Using Kruskal-Wallis test, it was found that there was no statistically significant difference between groups, suggesting that the respondents perceived VR as usable regardless of the level of architectural details. As this paper used perception data based on the quality of use alone, the efficiency of VR system was not measured. Thus, this paper recommends further studies to be conducted on the system’s efficiency to reflect its usability in full extent.

References

Bevan, N. (1995). Measuring Usability As Quality of Use. Software Quality Journal, 130, 115–130.

Boas, Y. (2013). Overview of Virtual Reality Technologies. Interactive Multimedia Conference. Retrieved from http://mms.ecs.soton.ac.uk/2013/papers/yavb1g12_25879847_finalpaper.pdf

Bowman, D. a, Mcmahan, R. P., & Tech, V. (2007). Virtual Reality: How Much Immersion Is Enough? (Cover story). Computer, 40(7), 36–43. Retrieved from http://ezlibproxy.unisa.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=aph&AN=25758828&site=ehost-live

Boyen, S. (2009). A Virtual Failure : Evaluating the Success of Nintendo ’ s Virtual Boy. Velvet Light Trap, 23.

Brooks, F. P. (1999). What’s Real About Virtual Reality? Proceedings IEEE Virtual Reality (Cat. No. 99CB36316), (December). http://doi.org/10.1109/VR.1999.756916

Ceconello, M., & Spallazzo, D. (2008). Virtual Reality for Enhanced Urban Design. 5th INTUITION, International Conference Virtual Reality in Industry and Society, From Research to Application. 6-8 Ottobre 2008, (October). Retrieved from http://www.davidespallazzo.eu/wp-content/uploads/2012/09/2008_Spallazzo_Virtual-reality-Enhanced.pdf

Chang, R., Butkiewicz, T., Ziemkiewicz, C., & Wartell, Z. (2008). Legible Simplification of Textured Urban Models. IEEE Computer Graphics and Applications, 27–36.

Cohen, M. M. (1992). Full-scale Architectural Simulation Research for Space Station Freedom and Exploration. IDEEA One: The First International Design for Extreme Environments Assembly.

Drettakis, G., Roussou, R. M., Asselot, U. C. L. M., & Alex, R. (2005). Participatory Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning.

El Araby, M., & Okiel, A. Y. (2003). The Use of Virtual Reality in Urban Design : Enhancing the Image of Al-Ain City , UAE. In International Conference on Urban Planning and Regional Development (pp. 383–392).

Fox, J., Arena, D., & Bailenson, J. N. (2009). Virtual Reality: A Survival Guide for the Social Scientist. Journal of Media Psychology, 21(3), 95–113. http://doi.org/10.1027/1864-1105.21.3.95

Halley-Prinable, A. (2013). The Oculus Rift and Immersion through Fear. Bournemouth University. Retrieved from https://www.academia.edu/5387318/The_Oculus_Rift_and_Immersion_through_Fearnhttp://www.adamhalleyprinable.com/#/thesis/

Lavalle, S. M., Yershova, A., Katsev, M., & Antonov, M. (2014). Head tracking for the Oculus Rift. Proceedings - IEEE International Conference on Robotics and Automation, 187–194. http://doi.org/10.1109/ICRA.2014.6906608

Lewis, J. R. (2006). Usability Testing. Handbook of Human Factors Testing and Evaluation. http://doi.org/10.2196/jmir.1349

Li, B., Zhang, R., & Kuhl, S. (2014). Minication affects action-based distance judgments in oculus rift HMDs. Proceedings of the ACM Symposium on Applied Perception - SAP ’14, 91–94. http://doi.org/10.1145/2628257.2628273

Losciale, L. V., Lombardo, J., & De Luca, L. (2012). New semantic media and 3D architectural models representation. Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012: Virtual Systems in the Information Society, 533–536. http://doi.org/10.1109/VSMM.2012.6365970

Luebke, D., Watson, B., Cohen, J. D., Reddy, M., & Varshney, A. (2002). Level of Details for 3D Graphics (1st Editio). New York: Elsevier Science Inc.

Lund, A. M. (2001). Measuring usability with the USE questionnaire. Usability Interface, 8(2), 3–6. http://doi.org/10.1177/1078087402250360

Shiode, N. (2001). 3D Urban Models: Recent Developments in the Digital Modeling of Urban Environments in Three-Dimensions. GeoJournal, 52(3), 263–269.

Steuer, J. (1992). Defining Virtual Reality: Dimensions Determining Telepresence. Journal of Communication, 42(4), 73–93. http://doi.org/10.1111/j.1460-2466.1992.tb00812.x

Wann, J., & Mon-Williams, M. (1996). What does virtual reality need?: human factors issues in the design of three-dimensional computer environments, 829–847. http://doi.org/10.1006/ijhc.1996.0035

Zyda, M. (2005). From visual simulation to virtual reality to games. Computer, 38(9), 25–32. http://doi.org/10.1109/MC.2005.297

Downloads

Published

2017-05-17

How to Cite

Zaini, A. I., & Embi, M. R. (2017). Virtual Reality for Architectural or Territorial Representations: Usability Perceptions. International Journal of Built Environment and Sustainability, 4(2). https://doi.org/10.11113/ijbes.v4.n2.185